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Press Release: Traveller RPG – The Singularity Campaign Unlocks a Galaxy of New Content

Updated: May 8

Stretch goals fall like dominoes as fans flock to the latest epic from Mongoose Publishing


Some tabletop roleplaying games are recognised not just for their rules and setting, but also for iconic campaigns that have become storytelling milestones. With The Singularity Campaign for the amazing Traveller tabletop roleplaying game, UK-based Mongoose Publishing has just unleashed a three-part series of interlinked adventures that will enter the top-tier list of most significant sci-fi tabletop roleplaying game campaigns in history.



Of course, we would love for you to share the following news with your subscribers, followers, readers, viewers, and/or listeners. Also, if you have not asked for a review copy of the finished campaign as soon as it becomes available or have not inquired about interviews with the creative team behind Mongoose Publishing and Traveller yet, now is the time to do so!


Please RSVP to dirk@badasspr.com (E-mail) or +32 (0)494 38 27 44 (WhatsApp)

 

‘I’m always glad when anybody backs one of our projects… it’s always a pleasant surprise’

Matthew Sprange, Mongoose Publishing’s CEO


Download the full press release in enriched PDF format by clicking on the link below

 

After the Kickstarter efforts driving The Singularity Campaign already shattered its initial funding goal in just over half an hour, it seemed a sure thing that it would reach its first few stretch goals in rapid pace. Certainly, a stunning series of stretch goals that expand the core experience into something even more immersive, cinematic, and unforgettable has been unlocked, expanding the campaign in a number of important ways.


From advanced starships to secretive knightly orders, corporate conspiracies, alternative story angles, skewed perspectives, and  new tie-in adventures, Traveller: The Singularity Campaign transcends typical TTRPG adventures to form a fully-fledged narrative event.


A Universe Expanded


With the floodgates open, backers have now unlocked all of the following stretch goals:


  • The Peregrine

A next-gen starship that with automated key systems and an advanced computer that can directly link with the characters’ minds.

  • Anther: Nexus of the Sylean Main

A deep-dive into the beating heart of the Core’s economic powerhouse.

  • Embodiment Guide

Next-level transhumanism with embodiments, androids, chimeras, super clones, and more.

  • Knightly Orders of the Core

More on the communities knighted Travellers can belong to. These knightly orders bestow remarkable perks, but also include heavy responsibilities, such as having to answer any call by knightly ‘sisters’ or ‘brothers’.  

  • Bonuses for Creatives (Unlocked Twice!)

Thanks to this stretch goal, Mongoose Publishing is able to give the talented freelancers – writers, artists, and visionaries – who breathe life into the Traveller universe a much-deserved bonus.

  • IISS Way Stations

A deep dive into the depots and dataflow of the Express Boat Network’s unsung outposts.

  • Achenaar-Antilles

More on the razor-sharp business practices and internal politics of the Core’s largest and most feared megacorporation. The Travellers are almost sure to host Achenaar-Antilles officers – and, more insiduously, corporate agents posing as regular passengers – on their starship, willing to further their corporation’s goals by any means necessary.

  • The Counter Campaign

This stretch goal allows game masters to flip the script, pitching the Travellers against the rise of conscious intelligences instead of on their sides in a campaign that challenges the players to question everything.

  • Lost Adventure Act One: The Annililik Affair

The launch of the Annililik Run turns into a chance for subterfuge, sabotage, and/or staggering profit.

  • Lost Adventure Act Two: The Forgotten Ones

A consciousness transfer mission buried by time – or maybe by design. Rediscover what no one was meant to remember.


A Campaign That Pushes Traveller Forward


Already being hailed as the most ambitious Traveller campaign since the game’s 1977 inception, The Singularity Campaign takes players across the Third Imperium in a multi-layered saga of high-stakes diplomacy, ancient alien intelligences, transhumanism, and philosophical dilemma. It fuses the pulse-pounding action of starship chases with deep moral quandaries about identity, memory, and what it means to be human in a galaxy where minds can live forever.


Whether it is unraveling mysteries in Imperial archives, traversing ancient ruins, or diving headlong into digital transcendence, The Singularity Campaign is built to challenge and thrill veterans and newcomers alike.


Calling All Creators


With so much momentum, Traveller fans across the globe are being asked to join the mission – and that includes reviewers, vloggers, bloggers, journalists, streamers, podcasters, and content creators. Mongoose Publishing is opening the hangar doors wide for those looking to cover the campaign, interview its creators, or dive deep into this next major evolution in one of tabletop’s best-known original sci-fi universes.


Assets, early previews, and interviews are available upon request.


For all media inquiries or collaboration opportunities:

📧 Email: dirk@badasspr.com

📱 WhatsApp: +32 (0)494 38 27 44


🚀 Back the campaign:

 

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