Press Release: An Epic New Traveller Campaign Is Born
- Dirk Vandereyken
- Apr 16
- 7 min read
Updated: Apr 29
Kickstarter Launching on the 17th of April 2025
On the 17th of April 2025, one of the most prolific tabletop roleplaying game publishers in the world, Mongoose Publishing, will be launching its crowdfunding campaign for Traveller RPG: The Singularity Campaign, an epic new three-part adventure set in the iconic Traveller science fiction universe. The Singularity Campaign blends cinematic action with narrative depth, Traveller’s popular 2d6 rules system, and multiple intriguing storylines into a major event set to excite both longtime Traveller fans and newer (sci-fi) tabletop gamers.

Download the entire press release as a PDF by clicking on the link above
Through 3 multi-layered adjoining adventures, the player characters (‘Travellers’) will be involved in a galaxy-spanning journey as they confront a revolutionary alien intelligence that could very well alter the future of the Third Imperium forever.
Of course, we would be happy if you share the news on your site, blog, vlog, podcast, and/or magazine – and please do send us a link to your content! We will also happily supply you with advance copies of the campaign as soon as they become available. Of course, we will have PDFs to send out to all reviewers, as well as a limited number of print copies for you to look at and review! To obtain your copy, just drop us a line here:
E-mail: dirk@badasspr.com
WhatsApp: +32 (0)494 38 27 44
Please share the following links with your audience:

More on the Campaign
A Cinematic Sci-Fi Campaign Premise
It is the Golden Age of the Third Imperium. Starships are able to travel faster than light, although communication still lags behind and information can only reach those speeds if starships carry it from sender to receiver. Frontiers are expanding and as civilization spreads through the galaxy, so does slow-burn intrigue. When a long-dormant, godlike alien intelligence known as the Naalir is found floating in a derelict ship, trapped in an Imperial research station, it pleads to the Travellers for help. A computer more advanced than anything the peoples of Charted Space have ever been able to create, Naalir warns the player characters of a disastrous future… unless the events leading up to the galactic cataclysm are averted.
Whether the Travellers choose to aid or oppose Naalir, their decisions will likely send shockwaves through known space as The Singularity Campaign carries them from the opulent heart of the Imperium to its farthest reaches. They will voyage to legendary core worlds – such as the Imperial throneworld of Capital and the vast archive-world of Reference – and beyond, ultimately traversing the whole of Charted Space in pursuit of answers.
Throughout the Travellers’ quest, they will have to grapple with tough ethical questions as the morality of dealing with artificial intelligence and the nature of humanity need to be tackled on a scale grander than ever before.

Epic Campaign Highlights
As a Traveller adventure of unprecedented scale, The Singularity Campaign is packed with variety and excitement. Key highlights of the campaign include:
Luxury Liner Intrigue: Start your journey amid the glamour (and danger) aboard a high-class luxury starliner. The Travellers will navigate intrigue in first-class corridors – think interstellar murder mystery meets espionage on the cosmic cruise lines of the far future.
Archaeological Expeditions: The campaign will lead Travellers on archaeological missions to remote, long-lost sites, in search of clues about Naalir’s origins and the powerful technologies of the past as they delve into the histories of ancient – and, in many cases, forgotten – civilizations. Expect perilous digs, alien ruins, and revelations buried for millennia.
Consciousness Transfer Missions: Experience mind-bending science fiction concepts first-hand as the Travellers undertake missions involving the transfer of consciousness – uploading minds, inhabiting unfamiliar bodies or synthetic forms, and confronting questions of identity and self. These scenarios offer players a chance to explore ‘life as someone (or something) else’, allowing them to play the ‘same’ characters with different statistics, thus pushing the boundaries of roleplaying imagination and expanding the Traveller universe lore with intriguing concepts like transhumanism.
Climactic Showdown with Power: Needless to say, the Naalir may not be welcomed by all of the political and economic powers of the Third Imperium. If its influence grows, its intentions may clash with entrenched authorities, with the Travellers in the middle of whatever conflict may ensue.
Each act of the story offers a new flavor of adventure – from political drama to exploration to high-tech thriller – all woven into a cohesive narrative. Presented across three lavish hardcover books, The Singularity Campaign delivers a truly epic arc for Traveller. Blending escapades that have been iconic for Traveller since its inception in 1977 – a mere 3 years after the first TTRPG ever was released – with more modern themes and game sensibilities, this campaign is sure to bring new players to the game as well as thrill those who have been playing for decades.

Calling on Media and Influencers
Mongoose Publishing is calling on journalists, reviewers, bloggers, vloggers, and influencers in the tabletop and entertainment community to join the adventure and spread the word. This launch is not just a new product release – it’s a major event in the Traveller universe, one that long-time fans and newcomers will be excited to follow.
Media outlets and content creators are encouraged to cover the campaign, share the Kickstarter link, and help bring attention to this exciting project. By amplifying The Singularity Campaign, you’ll be introducing your audience to a landmark sci-fi saga and supporting the growth of the hobby.
For those interested in covering the campaign, Mongoose Publishing can provide additional information, interviews, and assets (including images and preview content) upon request. The Kickstarter campaign page is available here: Traveller RPG: The Singularity Campaign on Kickstarter. Mongoose Publishing greatly appreciates any support in getting the word out about this epic undertaking.

What is a TTRPG?
Traveller is a tabletop roleplaying game (‘tabletop RPG’ or ‘TTRPG’), a collaborative storytelling effort with players usually working together towards a common goal. Newcomers often compare TTRPGs to popular games like Dungeons & Dragons, but Traveller offers a science-fiction twist – instead of wizards and dragons, you’ll find starships, aliens, and cosmic mysteries. The focus is on creative problem-solving, teamwork, and story. You don’t win or lose in the traditional sense; the goal is to collaboratively experience an exciting narrative.
Roleplaying games usually have at least 2 players controlling a character, while one person takes on the guise of referee (often called the game master or ‘GM’, but dubbed ‘the referee’ in Traveller). That being said, it is possible to enjoy an RPG session with just the referee and a single player, particularly if the referee likes to delve deeper into a character’s history or downtime in between adventures from time to time. There really is no clear limit to the maximum number of players that can join in, but experience indicates that 6 players and a referee is a good upper limit, as characters should get roughly equal opportunities to be in the spotlight, and referees often find it more difficult to juggle more player characters at once. Of late, solo play has become quite popular as well, but obviously The Singularity Campaign focuses on a more open-ended type of storytelling that requires a referee.
In Traveller, players each create one character by choosing careers and combining random rolls with thoughtful choices to come up with well-rounded characters, each with their own attributes and skills, which all help the referee quantify how good they are at different tasks. Perhaps even more importantly, all of these stats serve to get a sense of who that character is, what kind of life they have led, what their motivations are, and so on.
Much of the fun an RPG has to offer comes from improvisational acting. Players take on the roles of their characters – threatening, intimidating, seducing and convincing other characters, pleading with them, talking to them, and doing any other thing a real person would be able to do. One of the major differences with regular acting is that they don’t usually act out their actions. Instead, they describe them and use the RPG’s rules to determine if their characters are actually able to accomplish what they’re trying to do. Other gamers prefer to focus on the tactical or game aspects of TTRPGS, on problem-solving, or any of the many things that make TTRPGs so much fun.
Of course, rules also need an arbiter – and that’s the referee. While each player only plays a single character, the referee controls everyone and everything the player characters get to meet. They are also supposed to know the game rules well enough to let a game session flow fluidly, so that the RPG doesn’t grind to a halt every time there’s a rules discussion or something needs to be looked up.
Referees act like the characters’ senses: they tell them what they’re hearing, touching, smelling, feeling and seeing. Players tell the referee what their characters are doing and are in charge of their characters’ voices. Good referees usually come in prepared: they’ll have an outline of the story, maps and/or descriptions of the places the characters visit. The Singularity Campaign even offers everything they will need to run their sessions, allowing for the most immersive storytelling possible.
The Singularity Campaign is a TTRPG adventure module (a pre-written story and setting) that provides the framework for many sessions of play. Even if you’ve never played a TTRPG before, the Singularity Kickstarter provides an opportunity to dive into this rich form of entertainment, with guidance and materials to get you started on your own spacefaring adventure.

About Traveller
Traveller is an iconic science fiction roleplaying game, first published in 1977 by Game Designers’ Workshop. Designed by Marc Miller, it became one of the pioneering RPGs in the sci-fi genre, earning a loyal fanbase with its realistic spacefaring setting and open-ended gameplay. In Traveller, players create characters who explore a far-future universe of star empires, trade routes, alien cultures, and adventure – a universe called the Third Imperium. Notably, the game’s setting embraces an “age of sail” feel, which fosters a sense of isolation and discovery across distant star systems.
Over the past four decades, Traveller has seen multiple editions and remained “a milestone in the hobby,” influencing countless other games with its innovations and depth.
Instead of restrictive levels and level advancement, Traveller uses a critically acclaimed character creation system that is based on careers and Skills, with the Traveller’s ship integral to the story – almost as if it were a character itself. The rules system has been tried and tested, with minor but important changes throughout its almost 5 decades of existence.
Today, Traveller is published and revitalized by Mongoose Publishing (now in its second edition under Mongoose’s banner), which has modernized the rules while honoring the rich legacy of the game. Traveller’s enduring popularity lies in its flexibility and scope – from gritty survival tales on the fringe of space, to grand military campaigns and diplomatic intrigues, the game covers it all. It has been cited as a standard-setter for science fiction roleplaying and continues to thrive with an active community worldwide. For many, Traveller is not just a game but a living universe of adventure that has stood the test of time.
Press Contact
Badass PR – Dirk Vandereyken
+32 (0)494 38 27 44
Comments